- You understand the Unreal Engine user interface, including the main editor, the content browser, and the level editor.
- You know how to work with CAD data and how to optimize it for real-time rendering.
- You understand how to use the Blueprint visual scripting system to create interactive features.
- You will be able to create materials using the Material Editor to create realistic and visually appealing materials, including textures, shaders, and lighting effects.
- You will learn and understand how to properly stage your vehicle using the environment, lighting, and post-processing.
- You’ll be able to create your own cinematic promotional videos using the sequencer.
- You’ll learn how to design user interfaces and structure them efficiently.
- You know how to deploy your automotive configurator as an executable application.
Unreal Engine Automotive Configurator Power Bootcamp
Learn how to develop a automotive 3D configurator in Unreal Engine
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In this UE Automotive Configurator Bootcamp you will learn how to create high-quality and interactive vehicle configurators in the Unreal Engine. After the training you will be able to create realistic and immersive environments in which you present your vehicles and enable customers to experience and configure them in real time.
We teach you the necessary skills in the material editor, the interactions with blueprints and the animation workflow. We’ll show you how to bring your project to different platforms, including PC, mobile and VR.
During the training, you will develop a prototype of a real-time 3D configurator together in the group, learning all the relevant steps and tools in UE5. On the last day, you will apply the acquired knowledge yourself: With a task given by us, you reproduce all steps in your own capstone project. After the bootcamp you are part of our community and can continue to ask questions and exchange ideas to realize your visions.
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Learning objectives Unreal Engine Automotive Configurator
Content Unreal Engine Automotive Configurator
Day 1:
- Unreal Engine Introduction:
- User Interface and Editors
- What is real-time rendering
- Editor time vs. Runtime
- Viewport navigation
- Unreal Units
- Project setup
- Setup the environment to showcase your vehicle in
- Working with plugins
- Datasmith Ingestion:
- Use data prep to create reusable import rules for your CAD data
- Setup Material exchange and geometry optimization settings
- Tessellation of CAD surfaces
- Triangle count/ LODs, Nanite
- Importing the data to the project
Day 2:
- Lighting:
- Lighting types in UE5
- Light mobility (built lighting vs. dynamic lighting)
- Lumen: the new global illumination system in UE5
- Ray tracing, Path tracing
- Post Process Volume
- Materials:
- PBR-workflow, Texture formats
- Work with materials and shaders in UE5
- Learn how to use the node-based material editor
- Create master materials and material instances for fast and iterative workflows
- Variant Manager:
- Setup different variants of your vehicles that can be selected in the finished automotive configurator
- Learn about rules and dependencies
Day 3:
- Create cinematic and product animations with the sequencer
- Learn about Sequencer and Cinematic Tools (Camera, Rig Rail, Rig Crane, etc.)
- Animation curves and interpolation
- Possessable vs. Spawnable
- Rendering sequences using the movie render queue
- Introduction to Blueprints:
- Make your content interactive
- Learn about Blueprint basics and how to use them
- Setup User Input System
- Create the User controls
Day 4:
Finishing our application:
- Learn about UMG to create modular and modern user interfaces to interact with our vehicle and connect it to the variants created with the Variant Manager
- Set up the project and prepare for packaging:
- Create a Start Screen to welcome the user to the application
- Learn about ho to switch between levels
- Packaging the interactive product showcase as a Windows executable
Day 5:
Final project:
The final project (capstone project) serves to apply and repeat the skills learned in the Unreal Engine. This is done by creating your own automotive configurator project using the Unreal Engine based on a given assignment with lots of creative freedom. The Capstone project day includes hands-on components and your own free time to explore the possibilities on your own with your instructor as your mentor.
- Project content:
- Creation of a new project
- Import of given CAD data
- Setting up the environment, lights and materials
- Creating the variants necessary for the configuration
- Tying it all together with Blueprints
Target audience Unreal Engine Automotive Configurator
Manufacturers, automotive design studios, design agencies
Prerequisite Unreal Engine Automotive Configurator
Experience with automotive product design and CAD workflows