- Basics of 3D asset creation
- Program and user interface
- Navigation in the 3D viewport
- Game-optimized work
- Creation of simple geometry
- Possibilities for manipulation of geometry
- Basics of topology
- Smooth/Reduce Geometry
- Basics UV Mapping
- Export Static Mesh
- Basics Animation
- Import FBX into the Unreal Engine
- Basics Materials in the Unreal Engine
Asset Creation with Autodesk 3ds Max Training
3D content and texture creation with Autodesk 3ds Max for Unreal Engine 5
In this course you will learn how to use the 3D modeling software Autodesk 3ds Max with regard to the import into Unreal Engine 5. You will be trained in the basics of creating 3D models, learn different techniques and workflows. You will create simple 3D objects on your own and optimize existing assets to be able to use the different tools and techniques in everyday life. The basics include geometry creation, UV mapping, and creating simple animations. You will optimize objects for both appearance and performance and learn all the relevant rules of asset creation. After this training you will be able to create 3D objects for software development and extend and optimize existing assets. In addition, you will have learned all the relevant points to import a 3D object including textures and animations into Unreal Engine 5 and use them there.
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Take advantage of the benefits we offer as an Unreal Engine PREMIER Authorized Training Center (UATC). INCAS Training is the market leader in professional Unreal Engine training with top marks in customer reviews.
Content Asset Creation with Autodesk 3ds Max Training
Target audience Asset Creation with Autodesk 3ds Max Training
Game developers, architects, designers, 3D developers (engineering, visualization, architecture, game development etc.)
Prerequisite Asset Creation with Autodesk 3ds Max Training
Basic knowledge of 3D model construction and manipulation is assumed (polygons, materials, textures, shaders).
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