Unreal Engine Architecture Power Bootcamp

Cost savings and more flexibility through real-time visualization in Twinmotion and the Unreal Engine

More time due to real time

The combination of Twinmotion and Unreal Engine enables fast workflows for your CAD data

Good architecture deserves to be visualized with the best technical possibilities. As simple, as fast and as brilliant as possible. Twinmotion and the Unreal Engine give you the full spectrum of architectural visualization with the right tools for the right purpose. In this innovative five-day power workshop, you’ll not only learn what’s possible, you’ll put it into practice during the training. You will get to know two tools at once. Twinmotion as a highly specialized tool for architectural visualization and the Unreal Engine as an all-rounder for all kinds of architectural visualization requirements. The best part: On the last day, you will independently implement your first own architectural project using the example of a Tiny House. And afterwards, we won’t leave you alone: You will become part of our community and can exchange ideas with other enthusiasts 24/7 and get help for the realization of your visions.

5 days professional training

Here you’ll learn how to bring your own architectural projects to life. Whether you work with AutoCAD, Revit, ArchiCAD or other CAD and BIM software solutions.

We are convinced of intensive learning units.

That’s why we offer the 5-day Architecture Power Bootcamp in a format that allows you to acquire a lot of knowledge in a short intensive time and to apply it practically in the course.

Our goal is that your invested time can be used as added value in your projects directly after the Power Bootcamp.

The trainers in our courses are all active within the industry. According to our philosophy, this is a basic requirement for practical knowledge transfer.

You learn from experienced professionals which workflow leads to the best result for your project. We empower you step-by-step, so that in the end you can realize the previously unimaginable.

Learning Outcomes

  • You can prepare CAD formats for TwinMotion and Unreal Engine.
  • You learn how to use the Unreal Engine 5 in its basic features.
  • You can transfer lossless CAD data into Unreal Engine using the Datasmith import function.
  • You can create suitable landscapes with the landscape tools.
  • Learn how to use materials correctly in Unreal Engine.
  • Thanks to Lumen, the new software raytracing in UE5, you can achieve fantastic lighting of your scenes.
  • You can create your own videos of your scene using the sequencer.
  • You learn to build your first blueprints using the visual programming interface.
  • You can start your first own project.

Course content

Day 1

 

Twinmotion Introduction

• Twinmotion user interface / structure
• Viewport Navigation
• Datasmith & Import of BIM Data
• Library panel (furniture, plants, extras, vehicles)
• Lighting
• Media Tools
• Export from Twinmotion

Day 2

 

Unreal Engine Introduction

  • Unreal Engine User interface / structure
  • Viewport Navigation
  • Entities / Actors, Components, System
  • Scene assembly
  • Modeling tools

 

Datasmith Ingestion & Environment Tools

  • Typical Workflows / DCC Export / DS Import
  • Tessellation of CAD surfaces
  • Triangle count/ LODs, Nanite
  • Combine objects
  • Tools for landscapes, green plants, water
  • Quixel Megascan
  • Creating a landscape shader
Day 3

 

Materials

• PBR-Workflow, Texture formats.
• Work with materials and shaders in UE5
• Learn how to use the Node-based material editor
• Create various material shaders

 

Lighting techniques

• Lighting types in UE5
• Illumination of the mobilities
• Use of lumen
• Raytracing, Pathtracing
• Post Process Volume

Day 4

 

Sequencer

  • Use of the Cinematic Viewport
  • Level sequences, master sequences and level streaming
  • Dealing with the film tools of the Unreal Engine 5
  • Grundlagen der Animation

 

Blueprints

  • What is a Visual Scripting Language?
  • Introduction Blueprint Classes
  • Simple blueprint examples (light control, material switching, menu creation, etc…)
Day 5

 

Final project

The final project (capstone project) serves to apply and repeat the skills learned in the Unreal Engine. This is done by creating your own architectural visualization project using the Unreal Engine based on a given assignment with lots of creative freedom.
The Capstone project day includes hands-on components and your own free times to explore the possibilities on your own with your instructor as your mentor.

 

Project content

• Creation of a new project
• Import of given CAD data
• Realization of a scene
• World building, materials, light
• Simple interactions

Target group

Visualization studios, architecture offices, planning offices, project developers

 

Prerequisites

Experienced with design software (CAD / DCC) and with the creation of architectural projects.

Included: Your perfect training environment with all architecture tools

Focus on your training

INCAS virtual training lab is not just a tool, but a dynamic ecosystem that provides a state-of-the-art and production pipeline related learning experience.
On your own high-end training computer, which is individually prepared for this training, you can practice and experiment risk-free without having to risk your own development environment.
Your training computer is also available outside of the training hours, so you have enough time to practice and implement your own ideas.
Your access is via a high-performance real-time streaming solution. Your trainer also has access to your computer and is able to support you immediately during the exercises, if necessary.

Unreal Engine Architecture Power Bootcamp

Secure your seat!

for only 1.980 Euro plus VAT.

 

Including:
  • 5 day live online training
  • Individual capstone project for your portfolio
  • High end training lab
  • Access to UE community

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INCAS Training und Projekte GmbH & Co. KG
Europark Fichtenhain A 15
47807 Krefeld
Germany
Tel: +49 21 51 36625 – 0
Fax: +49 21 51 36625 – 29