(Learning Objectives:)
- Ventuz philosophy
- Introduction and Product Overview
- Projects and Project Settings
- The Ventuz Designer User Interface
- Layer Editor
- Animation Editor
- Hierarchy Editor
- Content Editor
- Properties Editor
- Toolbox
- Message Box
- Render Window
- Workspaces – What is a workspace and how to customize it
- Layers – the entry point into the software with enhanced effects, blending and layouting options
- Common Layer Properties
- Layouting
- Blending
- Masking
- Layer Effects
- 2D Layer and 3D Layer – where is the difference and how do I use them
- Working with 2D Layer
- Photoshop Import
- Workflow
- Supported Features and Limitations
- Photoshop Import
- Working with 3D Layer
- Hierarchy Editor
- Cameras
- Free Flight Camera
- In- Renderer Edit Mode – How to use the Transformation Gizmo and visualize the Non-Rendered Objects i.e. Cameras and Lights
- Nodes and Bindings
- What is a Node what does the Inputs and Outputs mean?
- What is a binding and how to create and delete it?
- The Material Node
- Lighting Models
- Basic Texturing (Base, Diffuse, Specular, Normal)
- Texture Loader, Live Video, MovieClip
- Animating Objects
- Simple animations (The Mover)
- Main Animation
- Keyframe animations
- Controlled animations
- State driven animations
- Nested animations
- Import of 3D models – How to use the Geometry Import Node
- Supported mesh formats
- Supported features
- C4D Live Link – How to use the Geometry Live Link Node
- Workflow
- Supported Features
- Text Handling
- 2D Text
- 3D Text
- Font and style presets
- Text effects
- Interaction
- Mouse & Keyboard
- Interaction Nodes
- Node overview
- Basic usage of the interaction nodes
- Define interactive areas
- Movie Clip Playback, Audio and Soundcontrol
- 1×1 of realtime rendering
- Performance
- Performance Statistic
- Identfiy Performance Problems
- Handling of transparency
- Render order of objects
- Z-fighting
- Backface culling
- Performance
- Logic
- Working with values
- Expressions
- Value interpolations
- Delays and switches
- Working with strings
- The ConvertToText node
- Useful string operations
- Methods and Events
- Bindings
- Convert events into values and back
- Event arguments
- Working with values
- Scene Structure and Management
- Export Ventuz Presentations
- Playout a Ventuz Presentation
- VR Output (Praxis with HTC Vive)
- Project maintainance and archiving
- Quick View:
- Template based workflows
- The Ventuz director
- Question and Answer
For any further questions or registration for this course please call +49 2151 366250 or send an email to registration@ventuz-academy.de. You take your flight to duesseldorf (DUS) and we book a hotel accommodation for you.