- Areas of application
- Compiling the Unreal Engine 5 VXGI build
- Function overview
- VXGI Workflow
- Creation of a VXGI lighting setup
- Key features of VXGI:
- Indirect diffuse and specular inter-reflections
- High quality area spotlight with soft shadows
- Large area, stable ambient occlusion
- Dynamic and procedural geometry
- Dynamic lights and emitting materials
Unreal Engine VXGI Lighting Training
Using VXGI Lighting efficiently for the Unreal Engine
In this training you will learn how to use “Voxel Global Illumination” (VXGI), NVIDIA’s technology for real-time light calculation in the Unreal Engine. After the training you will be able to create high-end visualizations – without lightmap calculations. The program provides the ability to quickly calculate a voxel representation of a mesh scene and use that representation with voxel cone tracing for diffuse and specular global illumination, ambient occlusion, and high-end area lighting. The realism of the rendered images is greatly enhanced by adding these effects. In addition to these lighting effects implemented in VXGI, applications can use the voxel data to create custom rendering effects, such as refractive materials or light map baking. Long render times are now a thing of the past.
In this course you will discover the many possibilities of VXGI lighting for your projects. After an introduction to the basics, application areas and specifications, the compiling of the Unreal Engine VXGI build follows. You will get to know the features and workflow of the program and will be able to create a VXGI lighting setup.
In particular, you will gain insight into the key features of VXGI: you will learn to create indirect diffuse and specular inter-reflections as well as high-quality area lights with soft shadows or large-scale, stable ambient occlusion. Other content includes dynamic and procedural geometry, dynamic lights, and emitting materials. The program supports virtual reality.
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Content Unreal Engine VXGI Lighting Training
Target audience Unreal Engine VXGI Lighting Training
Participants with basic knowledge of Unreal Engine 5. This training is an add-on to the Unreal Engine 5 Architectural Visualization Workshop, but can also be booked separately.
Prerequisite Unreal Engine VXGI Lighting Training
Basic knowledge of Unreal Engine 5 is required, basic knowledge of Cinema 4D is desirable.