Basics for Mobile VR Applications with Unreal Engine Training
Development with Unreal with focus on VR for mobile end systems
Mobile VR is a rapidly growing market. Due to high mobility, low prices and the wide distribution on the market, virtual reality with mobile end systems is particularly attractive. However, when creating these applications, special emphasis must be placed on a good project setup and a high-performance approach, since much lower hardware resources are available compared to desktop VR.
Get to know the Unreal Engine 4, a tool for creating high-quality VR applications. Delight your users with high-quality lighting effects, realistic surface rendering, and stunning special effects.
We will hand over to the participants both the teaching templates and the final files created in the course. In addition, the participants can download the freely available Unreal Engine 4 version from the manufacturer’s homepage and use it privately as well as commercially, e.g. to further deepen learned facts.
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Take advantage of the benefits we offer as an Unreal Engine PREMIER Authorized Training Center (UATC). INCAS Training is the market leader in professional Unreal Engine training with top marks in customer reviews.
Content Unreal Mobile VR Training
The editor user interface
Engine structure
Vector
Rotator
Transform
Actor
Level
Pawn
GameMode
GameInstance
Meshes
Vertices, Polygone and Normals
Import of Meshes
Materials
Material basics
Import of textures
PBR workflow
Shader development
Material Instances
Animations
Basics Skeletal Meshes
Import of animations
Animation Sequences
Animation Montages
Animation Blending
Physics of 3D objects
Lights
Light Types
Light Mobility
Light Baking
Performant handling of lights
Cameras
Camera usage
Perspectives
Post Processing
Blueprints
Basics of the Blueprint system
The possibilities of Blueprints
Variables and data types
Functions and macros
Editing material parameters from Blueprints
Animation sequences using Blueprints
User input
Creating inputs
Action inputs and axis inputs
Collision queries
Collision basics
Overlapping
Hit Events
Performant handling of collisions
Audio
Basics of the Audio Framework
Importing sound files
Dealing with sound cues
Sound effects (3D sound, reverb effects, etc.)
Media Framework
Playback of videos
Anchoring videos in 3D environment
Streaming sources
Particle effects
Basics particle systems
User Interface
Basics UMG
Widgets
Head-Up Display
Anchoring of widgets in 3D environment
Project settings
Packaging
We also train at your place!
We also conduct this Unreal Mobile VR training at your company as an individualized Unreal Mobile VR company training.
Target audience Unreal Mobile VR Training
3D developers from all areas (engineering, visualization, architecture, game development, etc.) who want to familiarize themselves with the possibilities of Unreal Engine 4.
Prerequisite Unreal Mobile VR Training
Basic knowledge of image processing and 3D is rudimentary.
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Basics for Mobile VR Applications with Unreal Engine Training
Development with Unreal with focus on VR for mobile end systems
Mobile VR is a rapidly growing market. Due to high mobility, low prices and the wide distribution on the market, virtual reality with mobile end systems is particularly attractive. However, when creating these applications, special emphasis must be placed on a good project setup and a high-performance approach, since much lower hardware resources are available compared to desktop VR.
Get to know the Unreal Engine 4, a tool for creating high-quality VR applications. Delight your users with high-quality lighting effects, realistic surface rendering, and stunning special effects.
We will hand over to the participants both the teaching templates and the final files created in the course. In addition, the participants can download the freely available Unreal Engine 4 version from the manufacturer’s homepage and use it privately as well as commercially, e.g. to further deepen learned facts.
Basics for Mobile VR Applications with Unreal Engine Training