Basics for Mobile VR Applications with Unreal Engine Training
Development with Unreal with focus on VR for mobile end systems
Mobile VR is a rapidly growing market. Due to high mobility, low prices and the wide distribution on the market, virtual reality with mobile end systems is particularly attractive. However, when creating these applications, special emphasis must be placed on a good project setup and a high-performance approach, since much lower hardware resources are available compared to desktop VR.
Get to know the Unreal Engine 4, a tool for creating high-quality VR applications. Delight your users with high-quality lighting effects, realistic surface rendering, and stunning special effects.
We will hand over to the participants both the teaching templates and the final files created in the course. In addition, the participants can download the freely available Unreal Engine 4 version from the manufacturer’s homepage and use it privately as well as commercially, e.g. to further deepen learned facts.
Unreal Engine PREMIER Authorized Training Center.
Take advantage of the benefits we offer as an Unreal Engine PREMIER Authorized Training Center (UATC). INCAS Training is the market leader in professional Unreal Engine training with top marks in customer reviews.
Content Unreal Mobile VR Training
The editor user interface
- Vertices, Polygone and Normals
- Import of Meshes
- Material basics
- Import of textures
- PBR workflow
- Shader development
- Material Instances
- Basics Skeletal Meshes
- Import of animations
- Animation Sequences
- Animation Montages
- Animation Blending
- Physics of 3D objects
- Light Types
- Light Mobility
- Light Baking
- Performant handling of lights
- Camera usage
- Post Processing
- Basics of the Blueprint system
- The possibilities of Blueprints
- Variables and data types
- Functions and macros
- Editing material parameters from Blueprints
- Animation sequences using Blueprints
- Creating inputs
- Action inputs and axis inputs
- Collision basics
- Hit Events
- Performant handling of collisions
- Basics of the Audio Framework
- Importing sound files
- Dealing with sound cues
- Sound effects (3D sound, reverb effects, etc.)
- Playback of videos
- Anchoring videos in 3D environment
- Streaming sources
- Basics UMG
- Head-Up Display
- Anchoring of widgets in 3D environment
Target audience Unreal Mobile VR Training
3D developers from all areas (engineering, visualization, architecture, game development, etc.) who want to familiarize themselves with the possibilities of Unreal Engine 4.
Prerequisite Unreal Mobile VR Training
Basic knowledge of image processing and 3D is rudimentary.