TrainingsEpic Games TrainingUnreal Engine Virtual Reality TrainingsBasics for Mobile VR Applications with Unreal Engine
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Basics for Mobile VR Applications with Unreal Engine Training

Development with Unreal with focus on VR for mobile end systems

Mobile VR is a rapidly growing market. Due to high mobility, low prices and the wide distribution on the market, virtual reality with mobile end systems is particularly attractive. However, when creating these applications, special emphasis must be placed on a good project setup and a high-performance approach, since much lower hardware resources are available compared to desktop VR.

Get to know the Unreal Engine 4, a tool for creating high-quality VR applications. Delight your users with high-quality lighting effects, realistic surface rendering, and stunning special effects.

We will hand over to the participants both the teaching templates and the final files created in the course. In addition, the participants can download the freely available Unreal Engine 4 version from the manufacturer’s homepage and use it privately as well as commercially, e.g. to further deepen learned facts.

Epic Premier Authorized Training Center

Unreal Engine PREMIER Authorized Training Center.

Take advantage of the benefits we offer as an Unreal Engine PREMIER Authorized Training Center (UATC). INCAS Training is the market leader in professional Unreal Engine training with top marks in customer reviews.

Content Unreal Mobile VR Training

The editor user interface

Engine structure

  • Vector
  • Rotator
  • Transform
  • Actor
  • Level
  • Pawn
  • GameMode
  • GameInstance

Meshes

  • Vertices, Polygone and Normals
  • Import of Meshes

Materials

  • Material basics
  • Import of textures
  • PBR workflow
  • Shader development
  • Material Instances

Animations

  • Basics Skeletal Meshes
  • Import of animations
  • Animation Sequences
  • Animation Montages
  • Animation Blending
  • Physics of 3D objects

Lights

  • Light Types
  • Light Mobility
  • Light Baking
  • Performant handling of lights

Cameras

  • Camera usage
  • Perspectives
  • Post Processing

Blueprints

  • Basics of the Blueprint system
  • The possibilities of Blueprints
  • Variables and data types
  • Functions and macros
  • Editing material parameters from Blueprints
  • Animation sequences using Blueprints

User input

  • Creating inputs
  • Action inputs and axis inputs

Collision queries

  • Collision basics
  • Overlapping
  • Hit Events
  • Performant handling of collisions

Audio

  • Basics of the Audio Framework
  • Importing sound files
  • Dealing with sound cues
  • Sound effects (3D sound, reverb effects, etc.)

Media Framework

  • Playback of videos
  • Anchoring videos in 3D environment
  • Streaming sources

Particle effects

  • Basics particle systems

User Interface

  • Basics UMG
  • Widgets
  • Head-Up Display
  • Anchoring of widgets in 3D environment

Project settings

Packaging

We also train at your place!

We also conduct this Unreal Mobile VR training at your company as an individualized Unreal Mobile VR company training.

Target audience Unreal Mobile VR Training

3D developers from all areas (engineering, visualization, architecture, game development, etc.) who want to familiarize themselves with the possibilities of Unreal Engine 4.

Prerequisite Unreal Mobile VR Training

Basic knowledge of image processing and 3D is rudimentary.

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Lesson times

Training location

Live Online Training

Technical requirements

Hinweise zur Anreise

Notes on the training location

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