- First steps with HoloLens 2 in Unreal Engine 4
- Data preparation and project planning
- Emulation mode
- Mixed Reality Toolkit
- Streaming from PC to HoloLens 2
- Deployment of the application
- Using HoloLens 2 functions & interactions
- Tips & tricks for the HoloLens 2 platform
- Basic optimization of AR content
Unreal Engine: Development for the HoloLens 2 Training
HoloLens 2 application development with Unreal Engine
In this two-day course, you’ll get an introduction to developing Unreal Engine applications for Microsoft HoloLens 2. You’ll learn about the Unreal Engine 4 development environment and get information about HoloLens 2 platform features such as streaming and deployment, finger tracking, gesture recognition, meshing, voice input, spatial anchors, and more. Thanks to emulator support, you can participate in the training even without owning a HoloLens 2.
This content goes into detail about the technical production of 3D content as well as the interactive programming necessary to create full Unreal Engine scenes. Through the course, users will be empowered to set up typical scenarios for HoloLens 2 using Unreal Engine 4 and will gain insight into the preparation necessary to smoothly visualize a full project on this novel platform.
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Content HoloLens 2 Unreal Engine Training
Decision support HoloLens 2 Unreal Engine Training
Decision makers, designers, engineers, marketing managers
Before attending this course, you should attend the one-day course “Introduction to Unreal Engine” and the one-day course “Unreal Engine: Blueprint Visual Scripting Basics” or already have a basic knowledge of Unreal Engine 4 Tools and Blueprint Visual Scripting.